

An issue with older versions of the biomeshell causes the Dino Rampage Center to disappear.Sometimes, if you have too many downloads, the game sometimes would crash or the computer will shut downs by itself/unexpected shutdown.In Campaign Mode, sometimes when a challenge or task is completed to the game that task isn't done, resulting in a failed scenario.This glitch can be solved by restarting the game. In the Tutorial 5: Marine Mania Features the player is tasked with riding a Bottlenose Dolphin, however in some occasions the task won't be completed, making it impossible to clear the tutorial.Things may be missing or the zoo map may include objects, (trees, plants, rocks), that it normally shouldn't. Sometimes, when you load a zoo that you had already worked on, it may appear glitched.In the original, unpatched Zoo Tycoon 2, the game would sometimes crash when the map is left without any animals for a short amount of time.This bug has only been observed in Zoo Tycoon 2: Ultimate Collection. On some installs, the game will crash after loading three freeform or challenge maps.

Puppets corresponding to lions, giraffes, Komodo dragons, and African wild dogs will trigger the interaction, but no other puppets will work as intended. However, not all puppets were coded to perform this interaction.

Guests occasionally fall through elevated paths.On occasion, guests may teleport into exhibits at random.Sometimes guests will flee from an animal which is in its exhibit.This confusion could be solved by pointing out the object that is causing the issue or by not allowing to place a plant in a narrow hallway leading to a door. I think that the game engine checks for room access clearance each time after you place a new room. So you need to scan your whole property to make sure nothing is blocked if you find the plant and remove it then you can create your new room with no issue. It is confusing because you think that your recent construction is blocking something but actually it is a plant that you put 10 minutes earlier. The error message I mentioned earlier start appearing only when you add another room, maybe be 10 minutes after even if that room is far away and not blocking anything. Because you are not putting the plant/bench directly in front of the door the game occasionally allows you to do that so technically you are not blocking the door but you are blocking the hallway leading to the door. Sometime you have a narrow hallway leading up to a door then later on you add a plant or bench in that hallway somewhere. Sorry no screen shot now but I figured it out and you can easily simulate it.
